Teraurge
2023/04/01
The april 1st of 2023
Yes, it's very disappointing and irritating. Honestly, it's been causing a great deal of anxiety to me for the last three years and just quitting to end the questions and self-doubt seems like the better deal compared to listening to the jeering from the sidelines. But I've seen multiple projects and internet personalities quit projects like this to save themselves from the anxiety of "not delivering", and it always felt far worse than just getting even a small snippet of content from them later down the line.
Yes, the development has been quite slow, but it cannot be made any faster. I do have a life outside of Teraurge, so my schedule is filled with things that take precedence, which keeps slowing and obstructing the development. Remembering the posts I've read from other game devs I notice that they'd list the things that affect the development time and such, in order to justify their shortcomings. However, I feel like these hurdles tend to be so mundane there'd be little point to list them, other than to make it seem like the dev is groveling for forgiveness, which wouldn't make much sense in my case because I've grown unrepentant.
I was planning to include preview snippets in this blog post, but I realized I would have to dedicate time and effort to hunt for those (which I don't have). Then I would have to suffer the questions about them without being able to answer (because I don't have time for that). And then finally I would have to watch as people create new expectations and assumptions based on the previews and lack of answers which ultimately wouldn't be corrected (because I don't have time for that).
And here is the traditional up to date stream art super pack for your convenience.
Stream art super pack download
V3 will come out whether you like it or not.
2021/12/19
The end of 2021
Still working on V3.
This year has been a maelstrom of things happening to me personally, some of which have changed my life considerably. Regardless, they have not seriously hampered the development of the game. I even finished my first D&D campaign I DMed for 2+ years for eight(!) people, that was fun.
The technical side of game development has been hindered by Adobe AIR support vanishing and overall it becoming more and more of a nuisance. Progress to the next update has been severely affected by this development, and some drastic measures have been taken to ensure V3 can actually be installed and run when it's released.
The development version of the Teraurge V3 currently runs on the Unity engine. I had been working semi-seriously on an Unity version of the game as precautionary thing along with the AIR version, but irreconcilable technical hurdles forced the issue and I had to take the plunge into the Unity for V3.
The switch has been a big effort but the new tools Unity and C# bring to the table have made the development far more enjoyable and efficient than what it was on the Flash Actionscript 3. Large sections of the game's code have been translated into the new engine, but various parts are still missing.
The news of an engine change may sound dire or irritating, but I already delayed the engine switch (probably) far too long and only did so when the issue was forced upon me. The engine change has brought new possibilities in the technical sense and made the development far less troublesome. I changed to Unity with great hesitation and dread, but I've come to realize that I should have made the jump to Unity in V2, or even earlier.
As is tradition I've created a new super pack of all the stream art for your convenience.
2020/12/18
The end of 2020
Season's greetings |
I can't stress enough how humbled I am with your patience with me.
I am still very much working on V3, and I can hopefully deliver it in the coming year. The extreme amount of time spent on V3 has happened because of a mess of trial and error gameplay coding I had been doing to improve the overall experience, combined with the usual problems with writing. Fortunately updates should come much quicker in the future, since I feel confident that I won't have to fiddle around with the guts of the code or the gameplay in a while. One messy writing thing I've been struggling with is deciding what characters to focus on. Juggling between creating new stuff and expanding existing characters is difficult, since basically all characters have their advocates that wish more content for them. Regardless, I will do my best to round off all the characters in a way that doesn't leave them dangling narratively. The stream theme experiment has yielded good results for the long term development of the game in the form of backgrounds, sprites and inspired writing that often takes place after the streams. The fruits of the streams will not be seen in V3, but they'll have an effect in all of the future updates. I've once again created a new super pack of all the stream art for your convenience. It's a poor replacement for V3, but I wish my commitment to the regular streams will uphold the trust necessary for such a long project.
Stream art super pack download
2020/11/02
Irregular Blogposts
Art
2020/09/03
Biweekly update #7
Art
Giant human brute |
Subni hustle |
Subni gather |
Subni smooth |
Subni look space pony |
Dev spotlight
2020/08/18
Biweekly update #6
Art
Weird postcard |
2020/08/04
Biweekly update #5
Art
Happy to see you |