2020/06/24

Biweekly update #4

Art

Boob monsters


Dev spotlight

Still working on V3.

Combat cards
Teraurge V3 will have a rejiggered combat system, and one of its main features are the different cards player can obtain. The overall system has not changed from V2. You use your attributes as fuel for your cards and you whack each other on different turns as usual.

Getting new cards by equipping weapons/items or with training is the main way to become more proficient in combat in TU. Getting resistances by equipping armor/items is another. 

The general idea is to avoid number inflation, so to keep the numbers as low as possible in terms of damage dealt and the hitpoints of combatants. For this reason it is actually impossible for the player to gain more hitpoints beyond the starting amount gained from the endurance attribute. This "number minimalism" also extends to the combat cards. The card damage values start from 1 and go from there. This will make balancing less of a headache, and I find that adjusting hitpoints is easier than adjusting the damage cards deal.

Because of how the resistances work (they just deduct the specified amount from the damage type), very low numbers still have a large effect on the overall damage output. It also means that exotic damage types are more valuable than more common ones, so one point of fire damage can be more useful than two points of slashing damage, because the slashing damage is more often resisted by enemies.

I also want to avoid leaving in an "ideal strategy", where a single deck configuration can beat all enemies in the game. The resistances and damage types are there exactly for that reason. Really tough encounters should require the player to specifically tweak their deck to win that fight.

PS: Combat card graphics are a strange beast. It's very different from the normal character/scene painting I'm used to, since it needs to communicate an action in a more symbolic way. I think I need some more practice with the style before I'm happy with them, but for now V3 can suffer the simple card art.

Hmm yes, blue fist, red fist, and blue leg.


27 comments:

  1. What if you want to play without using violence? Will you get killed alot?

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    Replies
    1. It will probably be more difficult but you will have a better ending(I think)

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    2. I can't wait for people to speedrun Teraurge true pacifist ending%

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    3. I really hope the game gets that popular

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  2. Simple cards might also work good too, since they're quick and easy to read and immediately tell you what they do.

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  3. I like that blue fist, gimme one of those.

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  4. Haha Blue fist go punch punch

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  5. I hope these two beauties will also appear in the game. Its so much fun to see all these cool characters, systems and plans you have for the game each update. Just the sketches alone are awesome, supreme stuff! Cant wait to see what else you got in store Meandraco!

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  6. I'm wondering how characters who specialize in Intelligence of Charisma will fare.

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  7. do you have an estimate on how much of the update is complete?

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  8. guess there is no update this week

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  9. Hello, I had some off hand ideas for the card art I've been thinking about a little bit.
    My thought was to stay focused on the appendage most important to the action while also having the camera pulled out somewhat to show someone actually performing said action, that way you can see what you're character is supposed to be doing instead of an ambiguous fist or leg.

    I've also thought about changing the musculature on the person to match the strength of the action, where a basic action would show a normal person of normal muscularity and a strong one would show someone with bigger more defined muscles. Of coarse I would keep the color coding as well for quick and easy understanding with the more detailed portraits being there to give you more detail if you so wish.

    I hope I explained it well enough but more importantly I hope you get something useful out of all this.
    Keep up the phenomenal work on what might actually be my favorite game.

    - A big fan, Amy

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  10. Replies
    1. this is a quote from meandraco's patreon that should explain why there were no blog updates this month.
      "I will be on a summer vacation for four weeks and the art streams during that time will only be on 10th and the 24th, so the art streams will become biweekly for four weeks and then continue normally. There will be no blog updates during the four weeks. "

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    2. He should have at least posted that on here, no point in leaving us hanging

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  11. Replies
    1. He meant Bi-monthly, I never said Bi-courtly, stop asking about the bi-yearly post.

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  12. Say what you will, but you have to admire the way he makes money. No updates for more than a year, sometimes paints a picture or two for fun and gets paid over 800 dollars a month by hard-working, yet gullible, patreon supporters. Belle Delphine couldn't reach this level even if she tried.

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    Replies
    1. Oh, come on.
      Even I think that he should have informed us about his vacation on here, but you're taking it too far.
      He still does his regular streams, that's what the patreon money is really for.
      Also, be realistic. Belle Delphine could do much less than him and still earn a ton more

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    2. Living up o your username I see, find something better to do with your time please

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    3. I know the feeling man a year without an update is kind of suspicious and he only just recently started streaming himself working on in game assets but even that stuff not going to be in V3. So complaining on here is not going to make him realise V3 any faster.

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  13. Oh, come on.
    Even I think that he should have informed us about his vacation on here, but you're taking it too far.
    He still does his regular streams, that's what the patreon money is really for.
    Also, be realistic. Belle Delphine could do much less than him and still earn a ton more

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  14. "I'm literally floating on my vagina" dude, you are EPIC!

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