2019/07/01

New inventory UI

The development of the V3 is still in a bit of an awkward spot but I can share some of the improvements the UI has experienced so far.

The new inventory UI is very focused on the "toy factor" of the items. The items now have fully graphical presentation and they're shown in the correct proportion compared to the inventory doll. The two different currencies (Adats and Krats) have also been turned into inventory items.
Normal inventory tab. Drop-shadow effect present in long item tab picture is missing due to a bug.

The Inventory items have dynamic graphical representation if they're designated as stacking items, where the item's sprite changes depending how many the player is carrying currently.
An example of different stack size sprites.

There is also a separation of long items into a separate inventory screen to retain their uncompressed sizes. The long item inventory often stores weapons because of their usually elongated shapes, which gives the long item inventory tab a cool "weapon rack" like presentation.
Long item tab. Note that there are enough items to make the inventory scrolling.

The inventory is still infinite in size (they will become scrolling screens after they're filled) and player has no carrying capacity. The game design objective is to have the player carry as few items as possible to not make the game into an inventory management simulation. The items are automatically sorted and the player cannot change the item positions.

The inventory screen shown in the screenshots is slightly incomplete. The finished version will also show different resistances the player currently has, so seeing the effects of armor will be less of a hassle.

Other

Other already completed V3 features are the randomized starting clothes and attribute dependent combat cards at the start. The largest code feature of V3, the combat revamp, is still under development and isn't a very exciting sight at the moment. While the V3 content will still stay mostly on the Sejan peninsula there will be more accessible landmass included in the new version.

I have also received substantial contributions for character writing while V3 development has been going on. These contributions probably will not show up in the base V3 but will most likely be included in the patch versions to V3.

I will be attempting again to provide weekly updates to the blog with missing monthly pictures and small updates on V3 progress. Despite the lack of updates, the work on the game has continued without pause.

17 comments:

  1. Wow, the UI looks pretty awesome!
    Are there going to be Items like Books and Notes?

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  2. Keep it up, this game is so different that I learned to love it.

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  3. After radio silence from this blog and the patreon for so long, (I don't use the chat) I'm glad to see progress is still being made.

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  4. So glad to see progress of this game.
    One question I have will Naigad fixed in V3? I always want to please her orally but game will be freezed if I continue that till she has an orgasm and can't be continued after that.

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    1. The player character can't perform oral sex on Naigad in the current content, are you sure about your bug report?
      If possible, post a link to a picture of the frozen screen if you find the bug again please.

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    2. Oh nevermind, remembered wrong, it was after you choose to get her off by fingerin her when game did freeze, but after downloading the very latest V2 build I can now please the girl and game won't freeze. >:)

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  5. Yay! Thanks for the update. Good to know that it's being worked on.

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  6. Hi, there will be more Subni and (Taulsol "gay") content in V3? Your game is amazing, i realy love it. Thank you.

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  7. Good progress! Hopefully we'll get some impregnation in the future as well lol

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  8. I love the ideas so far random starting attack cards will make each playthrough unique and make the game more interesting. Though I have an idea I want to suggest what if you start with one or two special items you pick while creating your character.Some ideas are
    1) Phone and solar charger- this would allow you to flash a light at enemies in combat blinding them for a moment and making them miss more attacks after. (only works on beings with eyes.) Could also work as a replacement for a torch in certain parts of the game.
    2)swiss army knife- a weak weapon though can be used as a lock pick and for a few other side things you would normally need tools for.
    3)Leather jacket- this would give more resistances to the player and... give dialogue about how cool you look.
    I'll be honest I couldn't think of a good last one but I still think it is a good idea.

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  9. i neeed this in my life your are doing Great

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  10. oh I would like Unique dialogue when you're not wearing clothes that be fun
    and a Companion system Shyni is a Good example you finished all her story stuff get good ending or something then she'll come to you and ask if she can travel with you In combat you could use her as an extra set of hands meaning she gets her own turn you get to choose their attacks on their turn or you can make it random And when travelling with a companion You can do things that you can’t do a loan like Climb up something by hopping on their back Or throwing them if you're strong enough and they're smaller than you and companions having unique Dialogue in some situations Companions have to be romanceable and not all romance Candidates Can be a companion like Breirb or Miggpli Or People that it doesn't make sense Like you can’t expect Tornoth To leave the town to go adventuring with you but Subni Shyni and Nkaanmykiunsuns Makes sense to be companions But at the current state where the game is and you're only allowed on the two Irelands Shyni Is the only one that's still around when you finish all the things with her Excusing that one thing that can happen in the cave Just the thought I think thet would be cool

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  11. New version of blender came out and i was searching what to use as reference. After messing around for 30-60 min, who's that pokemon? https://i.imgur.com/jlhjrso.jpg

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