Art
Here's some older sketches that I haven't posted on the blog or in the art packs yet.
Dev spotlight
The map movement in TU is very unconventional and it had some problems when using directional keys (numpad or wasd). These problems manifested in odd "bouncing" behaviour when running into a wall, where the destination would flip between two blips seemingly for no reason. Alternatively the destination would change randomly if a key was pressed and there would be no blips in that direction.
I implemented some code to remove these problems and stabilize the map movement in general. Using the directional keys in the future should be a less of a gamble.
Longitudinal movement blip selection diagram with point casting. |
Example of a diagonal movement blip selection. |
I can't say enough how much I love how alien you make your characters. Also enjoy your dev spotlights, very interesting how the design process is coming along. Cheers.
ReplyDeleteReally nice stuff!
ReplyDeleteYou are going to add more creatures? Or more islands in the next update?
ReplyDeletethe second one from the top is pretty spooky and hot
ReplyDeletejust how I like them