2020/01/04

Weekly update #22

Art

Here's some older sketches that I haven't posted on the blog or in the art packs yet.
Chubbine

Glow crow tits

A hair day 
Elder gote


Dev spotlight

The map movement in TU is very unconventional and it had some problems when using directional keys (numpad or wasd). These problems manifested in odd "bouncing" behaviour when running into a wall, where the destination would flip between two blips seemingly for no reason. Alternatively the destination would change randomly if a key was pressed and there would be no blips in that direction.

I implemented some code to remove these problems and stabilize the map movement in general. Using the directional keys in the future should be a less of a gamble.

Longitudinal movement blip selection diagram with point casting.
The game now has blip selection criteria beyond just casting a point in the desired direction and selecting the closest blip that isn't the current one. The longitudinal (up, down, left, right) movement uses a wide selection area to make flowing past objects and walls easier. Diagonal movement uses a different, stricter selection method to make it more precise because the diagonal keys are used less often in general.

Example of a diagonal movement blip selection.

4 comments:

  1. I can't say enough how much I love how alien you make your characters. Also enjoy your dev spotlights, very interesting how the design process is coming along. Cheers.

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  2. You are going to add more creatures? Or more islands in the next update?

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  3. the second one from the top is pretty spooky and hot
    just how I like them

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