2017/01/19

Teraurge release date.

So this is what was supposed to happen:
  • Dec 23th I'd release zip of 276 sketches and the writer documentation.
  • Dec 24th I'd release Teraurge.
But that didn't happen.

I started crazy crunch on the game in december and surprisingly it didn't really work the way I wanted. Some of the pictures I had pegged for the picture calendar were unfinished so I spent several days working on those, when I was supposed to be working on the game, so that cut into the crunch time.

I managed make the demo perfectly playable but... The rushed content was extremely spotty. I wanted to make the content in the demo an example for the writers, so just slapping shit into a sandcastle seemed counterproductive.

Trying to crunch in December is pretty dumb idea in general. So I decided to just drop the release and concentrate on fixing shit in the demo. I've added a new character and other stuff. I've also found several bugs that would've been pretty embarrassing.

So those were the excuses. Tentative release date is now 31.1.2017. Don't get too exited.

I'll try release the sketches ahead of the game.

Exclusive screenshot of teraurge_janitor.exe (It's a writer tool)

Teraurge is a working game with stuff in it!

4 comments:

  1. This comment has been removed by the author.

    ReplyDelete
  2. I'm looking forward to it! Is the plan to include pictures with no scripted content in the resources so the encounters can be written by contributors?

    ReplyDelete
    Replies
    1. All the demo content (pictures and text) will be fully realized and scripted. The contributor content will be completely new stuff created in coordination with me after the demo is out.

      However, the resources are easily modifiable so modding stuff in/out isn't very hard, even without my help. There will a lot info and clarification about this stuff in the contributor docs.

      Delete
  3. This would be nice! You deserve a better fanbase imo :/

    ReplyDelete